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The Evolution of Computing and its Impact on History

The Evolution of Computing and its Impact on History

Author Archives: John Diebold

Reading Summary: Is Online Privacy a Generational Issue?

06 Tuesday Dec 2011

Posted by John Diebold in Reading Summary

≈ 1 Comment

Link to article: http://www.wired.com/geekdad/2009/10/is-online-privacy-a-generational-issue/

To start the article, West divides internet users into two groups: digital immigrants and digital natives. Digital immigrants were born before the existence of certain digital technologies, which in this article is the internet. A digital native is someone who was born after the creation of these technologies and has grown up using them. In the context of the internet teenagers and young adults would be considered digital natives while middle-age and elderly internet users would be considered digital immigrants.

According to West, there is a perception that digital natives do not value their privacy as much as digital immigrants. This may be because digital immigrants think about their privacy in terms of the ability to conceal information from others. Digital natives on the other hand think about privacy as sharing certain information to specific groups and not to others.  This is why social networks, such as Facebook, now allow their users to choose what content they want to be public and what content they only want certain groups of people to see.

The article goes on to cite a Pew study about online privacy. According to the study, 60% of adults and 66% of teens restrict access to information on their social networking profiles. The article concludes by saying that privacy is not all or nothing, public or private. Instead we should expect to be able to choose the level of privacy that we want certain information to have. This allows us to have the benefits of communicating and sharing online without the loss of privacy that comes with it.

Class Summary: 10/26

27 Thursday Oct 2011

Posted by John Diebold in Class Summary

≈ 1 Comment

We began class by talking about the paper, “When Computers were Human”, that was written by Paul Ceruzzi. Dr. Wagstaff started by asking us whether or not we felt that the reading questions were helpful. There was a general lack of response due to it being early and several students having not yet arrived. We then went on to talk about the paper itself, which talked about how in the early 1940s, humans did all of the necessary scientific and engineering calculations by hand or with mechanical calculators. This was a barrier in many scientific fields, as it took an increasing long time as calculations became more complex. Many research facilities had to keep hiring more and more human computers to keep up with all the calculations they had to do. Even doing this did not give them big increases in computing power, because unlike electronic computers which have exponential increased in power, human computers cannot increase exponentially.

We then began discussing what the job of being a human computer was like. Most computers were woman and there job usually consisting almost entirely of just doing math problems and not any design or testing. This was left up to the engineers, who were usually men. To us today, the job of being a computer sounds pretty boring, but women at the time considered it a good job. This was due mostly to the fact that it was better than most other jobs they could get at the time and it paid well. It also allowed them to contribute to the war effort and the Navy employed many women computers who were given ranks and titles.

The video: ENIAC was then shown. The part of the video we watched was an interview with a woman who worked on ENIAC. She talked about how they had to program with patch cables and how reliability was always a big issue and you could never be sure that the machine was working correctly. To deal with this, they would run a test program before and after they ran the actual program so that they could make sure the machine was working properly before the program and that something hadn’t gone wrong while they ran program.

Next we watched the video: FIRST COMPUTER ENIAC. The part of the video we watched talked about how they had to physically wire the machines. ENIAC was built in a circular room, so the lead programmer would stand in the middle yelling instructions to women who were standing next to certain parts of the computer who would wire the machine. They also showed someone double checking some of the calculations with an abacus because at the time that was much more reliable then the computer.

We then discussed the UNIVAC computer, which was finished in 1951. Computers need the ability to do logical operations and they also need memory. In today’s computers, operations are done in the CPU. At the time of UNIVAC, they were done with vacuum tubes. Vacuum tubes are large and burned out a lot, so they were not ideal. Later computers used transistors instead of vacuum tubes, which are much smaller and more reliable. Today many transistors can be fit onto one silicon chip. Vacuum tubes are not used very much anymore, although they are still used in certain things like amplifiers.

For memory, the UNIVAC used mercury delay lines. These sent acoustic waves through tubes full of mercury. Mercury was used so that the waves would propagate slowly. The tube of mercury had to be kept at a constant temperature; otherwise the waves would propagate too slowly or quickly.  A few years after UNIVAC, they started using magnetic tape as memory, which was a huge advance at the time. They had machines to convert a deck of punch cards into a magnetic tape. This magnetic tape could then be read much faster by the computer than punch cards.

We then watched the video: UNIVAC: Remington-Rand Presents the UNIVAC. The video talks about how to program the UNIVAC.  Programmers at the time would write a program and then had to compile it themselves. Then typists would type the compiled program into a console that would put the program on a magnetic tape. This machine was also backwards-compatible with punch cards.

Dr. Wagstaff then gave each of us an unpunched card which we attempted to write a short message on. This took a while to do, even for short messages, and we talked about ways that the process could be made easier. One of these would be to have the more commonly used letters, such as e and a, be easier to punch than other letters. This concluded our discussion for the class and Dr. Wagstaff asked us to find and bring in a fact about IBM’s Deep Blue computer or Watson, the computer on Jeopardy.

Elf Bowling and SimCity 2000: My History of Computing

01 Saturday Oct 2011

Posted by John Diebold in Personal History

≈ 3 Comments

My family’s first computer was a Dell that ran Windows 95. This computer was given to us by my uncle, who is a computer programmer. The computer was several years old by that point, and he was already using a newer model. My uncle lived several hundred miles away at the time, so the computer was shipped to us. I was five years old at the time, and I couldn’t wait to get the box opened. Until that point, my only experience with computers had been at the public library. At the library there were several computers in the children’s section, and I had seen other kids playing games like Reader Rabbit on them. However, my mom had always forbade me from playing on the computers. It was her belief that the library was for reading books, not playing games.

Once my dad got the computer set up and showed me how it worked, I began trying out the many programs that had been installed on it. Luckily for me, my uncle had a daughter a few years older than me, so there were already several games installed on the computer. My favorite game quickly became Elf Bowling, a relatively simple game in which the player was Santa Claus and the bowling pins were elves. Even though it was a simple game, my mom only let me play on the computer for a few minutes each day, so it never got old. After having the computer for a couple years, I discovered a game called SimCity 2000 which quickly replaced Elf Bowling as my favorite game. It was a city building simulation game, the point of which was to improve a city by building roads and zoning land. However, I mostly just tried to destroy cities by doing things like setting them on fire, which was a lot of fun.

Computers have been influencing me ever since my days of playing games on Windows 95. When I was a freshman in high school, I joined my schools robotics team. I was on the mechanical team, and I enjoyed designing and building parts of the robot. I especially enjoyed working on the drive train of the robot. The first year I was on the team, we did all of our design on paper and made all of the parts manually. While this worked fine for most of the robot, there were certain parts that required a higher degree of accuracy to function well. One of these was the drive train of the robot. It was extremely difficult and frustrating trying to get the chain, sprockets, and wheels to all line up because some of the holes we had drilled were not in the exact position that they should have been.

My second year on the team, we started designing some of the robot on the computer program SolidWorks, a 3D CAD program. We were then able to send our designs to a CNC machine, which is basically a computerized milling machine. This allowed us to create very precise pieces which made working on the drive train much more enjoyable. Our robot also performed much better in the competition than it had the previous year. This experience of designing parts on CAD and having them machined very precisely by a CNC Machine is one of the main reasons I chose to study Mechanical Engineering at Oregon State. SolidWorks is the CAD program used at Oregon State, and I am looking forward to using it and other CAD programs at OSU and after I graduate.

Pictures:

Elf Bowling: http://en.wikipedia.org/wiki/File:Elfbowling.png

SimCity 2000: http://en.wikipedia.org/wiki/File:Sc2kscr.png

SolidWorks: http://www.sycode.com/products/3dm_import_sw/images/3dm_import_sw.gif

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