Back to the bee

Today I made my annual pilgrimage to the Adult Spelling Bee in Long Beach. I saw several familiar faces amongst the other competitors as I climbed onto the hot, stuffy stage and prepared to do battle with the dictionary.

The first four rounds were pretty approachable:

  1. fusty
  2. nimrod
  3. solstice
  4. homily

On the 5th round, I was given “hawkshaw,” a word I’d never heard before. I asked for a definition and was told, “a detective.” Hmm. Was it “hockshaw” or “hawkshaw”? I asked for the language of origin and got “U.S. slang.” That clinched it. I figured “hawk” (hunt) was a more likely metaphor for a detective than “hock” (sell) and went with “hawkshaw.” And it was right!

(It turns out that hawkshaw is a reference to a comic strip character named Hawkshaw the Detective.)

On the 6th round, I got “paludal.” Yeah, if you’ve heard of this word before, kudos to you! The definition is “of or relating to a swamp; marshy.” I hesitated. Was it “pa-” or “pe-“? “Pelagic” is a word that refers to the ocean, which is watery. Was that close enough to marshy? What would a “pal-” prefix mean?

I ended up going for “palludal,” which was close, but no cigar. Later I learned that “palus” is Latin for “marsh.” Well, now I know!

That round was quite brutal, and by going out at that point I tied for 6th place with many other spellers (the same place as last year!). Some interesting and challenging words from the remaining rounds (an asterisk means I would have misspelled it) were:

  • antimacassar
  • primeval
  • tetchy
  • sanguine
  • prurient
  • *maquillage
  • costive
  • reify
  • turpitude
  • basenji
  • degust
  • phalanx
  • *divagate
  • prevenient
  • contumacious — the winning word!

I’m already looking forward to next year. :)

Be an Anthropologist to spot human ingenuity

I’m reading “The Ten Faces of Innovation” for my class on Maker Spaces. The book was written by Tom Kelley, the CEO of IDEO, a design firm that by definition is invested in being creative. Kelley begins by demonizing the Devil’s Advocate, which he claims “may be the biggest innovation killer in America today.” Critical thinking is good, but the DA is just too negative and squashes creativity.

Instead, Kelley identifies ten different “faces” (or roles) that people can employ to generate new ideas, solve problems, and otherwise innovate. Here I’d like to focus on just one, the Anthropologist, and the interesting view of the world that it encapsulates. (Possibly I find it interesting because it is so foreign to my usual modus operandi.)

Anthropologists gain inspiration by watching people. They observe them struggling with metro turnstiles or pushing that door instead of pulling it. In watching how people interact with the world, they learn not only what things are problematic but also what creative workarounds people already have devised. I figure an Anthropologist was behind the hands-free liftgate feature of my new car: he or she probably watched people approach their car with both arms full of stuff, then fumble or have to put things down to open the back. Now I can just swing my foot under the bumper and the liftgate opens automatically. Bingo!

An example of learning from workarounds might be the pave where they walk approach of planting the quad with grass, waiting a week while people walk the paths they want to walk, and only then pouring cement to create the sidewalks to match.

Kelley suggests an exercise to allow you to try out the Anthropologist face (or hat, or glasses, or whatnot):

“If you take a close look at your world, you’ll notice clever people playing the modern-day role of fix-it man. We’ve all seen the Post-it note with a helpful little instruction on top of the photocopier or the handwritten sign taped to the front of the reception desk.

To see how many exist in your world, try this exercise one day. Write down every fix you see at work, at home, or out on the town. Watch for things that have been duct-taped or bolted on. Look for add-on signs that explain what’s broken or how a machine really works.” (p. 29)

So, I did this.

My first observation was that post-its are rampant. The walls and the computer monitors in our Mars rover tactical operations room are filled with post-its. They include tips on how to disable the screen saver, how to “fix” the projected image when the refresh rate is wrong, who to call for certain problems, etc. In a meeting room, I found that the light switch was annotated with a sticker that says “Off: click down.” The light switch is a slider, which makes it seem like you can turn it off by sliding it all the way down. It’s dim enough at that point that it’s hard to tell whether it’s on or off. But instead you have to press hard enough to make it click before the light turns all the way off. I’m guessing that there was a lot of energy wasted before someone decided to just add the “click down” instruction. Solved!

In the break room, I found the following amusing sign taped to a cabinet above the sink:

“Please, only water-soluble liquids in sink.

Anything else will clog it.

Ok, so H2SO4 is water soluble,
but don’t put it down the drain either!”

Note that these are not just commands being inflicted on others. In most cases, they are work-arounds developed to address a design or use flaw. When the problem itself can’t or won’t be fixed, people step in to indicate how to deal with it. These are generous acts that may transpire between people that never meet face to face… but benefit regardless.

What fix-its have you seen today?

Look yourself up as a Named Authority

In my Cataloging class, we learned how to look up the authorized form of an author’s name. The Library of Congress maintains a Name Authority File that, for example, specifies that Samuel Clemens’s authorized name is Mark Twain. Then all searches on variants of his name can be redirected to this single standard form. Surprisingly (and as shown in this example), the authorized form is not necessarily the person’s legal name. Instead it is the name they most commonly use, or the form of the name they prefer to have used. For living authors, the first cataloger to add them to the database might call them up and ask what version they prefer (include middle name? middle initial? maiden name? etc.). For dead authors, it’s a matter of what they most commonly used when publishing works.

Interestingly, these records also track variant names that are NOT authorized (kind of a “do not use” list). For “Le Guin, Ursula K.” these unauthorized names include “LeGuin, Ursula”, “Le Guin, Ursula”, “Guin, Ursula K. Le”, and “Kroeber, Ursula.” Mark Twain has 22 of these.

So what do you do, given a list of Named Authorities? You look yourself up! (Select “Name Authority Headings” under “Search type” and specify the name as Lastname, Firstname)

Here is the record that came up for me. Finding yourself here is kind of, but not quite, as cool as finding yourself in Wikipedia. Apparently, someone cataloged the book I co-edited in 2008 titled Constrained Clustering: Advances in Algorithms, Theory, and Applications and added my name to the Name Authority File.

The charmingly formatted (for machine-readable purposes) entry looks like this:

HEADING: Wagstaff, Kiri Lou
000	 00564cz a2200145n 450
001	 7501355
005	 20080830073608.0
008	 080407n| acannaabn |n aaa
010	 __ |a n 2008025062
035	 __ |a (OCoLC)oca07727970
040	 __ |a DLC |b eng |c DLC |d NjBlaOCU
100	 1_ |a Wagstaff, Kiri Lou
670	 __ |a Constrained clustering, 2008: |b ECIP t.p. (Kiri Wagstaff) 
               book t.p. (Kiri L. Wagstaff) prelim. p. (senior researcher, 
               Jet Propulsion Lab. in Pasadena, CA)
670	 __ |a OCLC, Aug. 29, 2008 |b (hdg.: Wagstaff, Kiri Lou; Wagstaff, Kiri; 
               usage: Kiri Lou Wagstaff)
953	 __ |a jp02

and indicates that the preferred form of my name (field 100) is “Wagstaff, Kiri Lou” and that this was extracted from the Constrained Clustering book (field 670). Field 953 is a “local staff code” and indicates who created this entry — probably someone with the initials “J.P.” (why not just link to this person’s own Name Authority record?). J.P. did not call me to ask my preferred name form but instead justified this choice because that was how it was found on the “t.p.” He/she also included a bit of biographical information about my employment, possibly to aid future disambiguation with all the other Kiri Lou Wagstaffs out there.

So my name now enjoys a kind of newfound longevity that will outlast my own physical lifetime. Because I published a book, I now exist in the universe of persons that the Library of Congress encompasses. Kind of a weird thought.

Thanks, J.P.!

Like a kid in a MOOC

Today’s massively multiplayer online courses, or MOOCs, provide an opportunity for teaching, and learning, at an unprecedented scale. Universities, instructors, businesses, and students are still exploring what the benefits and limitations might be. Should you pay tuition or should it be free? Should you get a certificate of completion, and if so, how should future employers or schools value it?

Most of all: are MOOCs successful or not?

Like most things, it depends how you define success. If a MOOC is like a college class on steroids, then you can start with the same metrics used to evaluate college classes: enrollment numbers, completion rates, and (maybe) student evaluations. MOOCs have been criticized for abysmal performance in terms of completion rates, which are something like 5-10%. A traditional college class with a completion rate that low would likely be canceled (if only because it wouldn’t be economically feasible).

Yet, gradually, arguments are emerging for why the wailing and gnashing of teeth can stop. Maybe we need to redefine what it means to ‘sign up’ for a MOOC. Justin Reich and Andrew Ho point out that HarvardX MOOCs stay open even after the deadline for certification has passed — so all subsequent registrants are “dropouts the second they’ve registered” (i.e., they aren’t allowed to “complete” the class).

Or maybe we need to stop equating MOOCs with their tiny, elite, in-person predecessors and develop new ways to evaluate them.

William Spaniel offers an interesting alternative metaphor. He likens signing up for a MOOC to adding a show to your Netflix queue. I like that concept, and it makes me feel a little better about my own course-dabbling habits at Coursera. Even though the classes were free, and there was no explicit obligation to complete them, I felt sad and embarrassed each time I had to un-enroll from another eyes-too-big-for-my-stomach endeavor. But a movie queue… it’s okay if something sits on there forever and never gets watched. Right?

Then there’s the low cost of entry: you can click and sign up for a MOOC, for free. How much of a commitment you consider that to be is up to you. Contrast that with college students who may feel bound to grind through a painful or boring class because they just paid thousands of dollars for it and/or they need it to get into another class or to graduate. MOOCs eliminate that kind of pressure. Instead, the currency that matters is your time. Where will you spend it?

I’d like to go one further and propose another new metaphor for a MOOC. It’s not a college course (even if taught by college professors and employing content from a college course). It’s not a Netflix queue. It’s a candy store, where all the candy is free! Or again, more aptly, the cost is measured in time.

We’re used to valuing things by how much money people are willing to spend on them. Think of the stock market, clothing, cars, airline tickets. But how much closer to the heart is a measure of how much time you’re willing to spend on something (or someone)? What does it take for a course, to which you owe no obligation, to inspire you to spend hours reading, listening, writing, thinking, investigating, and learning?

It’s simple, really: the course has to provide something in return that you value (entertainment, new knowledge, new skills, interaction with other students, whatever). Because the main beneficiary of all that effort is… you.

In which I explore an MMORPG

For my library school class on Maker Spaces, we were given the following assignment:

Spend at least three hours (not necessarily consecutively) playing a game you were previously unfamiliar with. Analyze your gaming experience, your learning curve, what skills you learned, and whether this game could be used in a library setting.

The games I play tend to fall into two categories: puzzle games on my own (e.g., Tetris, Bejeweled) and board/card games with friends (e.g., Dominion, Agricola, Race for the Galaxy, Galaxy Trucker). For this assignment, I decided to play a game from the MMORPG genre, which is something I’ve heard about but never tried myself.

I was first tempted to try the mother of all MMORPGs, World of Warcraft. However, the free download demanded 23 GB of disk space, which I didn’t have. I therefore downloaded a game called Dofus in which the goal is to quest through the land and (eventually) find a number of dragon eggs.

dofus-login

The game began by putting me into a starting Tutorial mode, which was very welcome since I had no experience with this kind of interface. A man with an eagle’s head (Master Yakasi) told me to go to the next screen (area of the map) and read a story that was inscribed on a stone pillar. I returned to him and he told me to go out and speak to three particular characters. And so on. This process introduced me to the idea of quests and how to interact with my inventory as I collected new items and accomplishments. I continued playing and gained more knowledge of the game, more experience points, and more skills (e.g., I acquired the profession of Farming and learned how to wield a scythe to reap wheat). I also learned how to engage in combat, and I killed a Moskito and an Arachnoid. I found several monuments and read about them (sadly, the writing quality is not very good; it may be translated from a non-English original language). The graphics are quite attractive and often very detailed (down to cups and plates that are only a few pixels in size).

I enjoyed the exploration part of the game, moving from scene to scene. Although there are quests you can take on, the game explicitly noted that you are not obligated to do so. There is no obvious competitive element, so you are free to decide what objectives matter the most to you (Experience points? Exploration? Completing quests? Gaining new skills?).

dofus-quest

Over the course of three hours, I was able to rise to level 7 in experience points. I don’t have enough context to judge what that means (a lot? a little?).

dofus-balloonThe game does tell you how many experience points you have and how many you need to reach the next level, so you can seek out ways to gain those points and advance. One feedback element I really liked is that the game tells you when you aren’t ready for something that you attempt to do. For example, I found a hot-air balloon and was offered the option of riding it to a different part of the game world. I agreed, but then was told that I had not progressed enough to go there and that I should spend more time exploring first. This is great feedback since it prevented me from inadvertently taking on problems (or monsters) that I would be unable to defeat. The game is structured as a series of quests, and they are broken into steps you can consult so you know what you need to do next (e.g., “Talk to Brett Ernal” or “Take 6 Wheat to Piwi”). However, it was unclear to me whether they actually progress in difficulty. The quests are split into two categories: “Main Game” and “Incarnum,” which suggests to me that the Main Game ones matter for the general narrative and the others are optional side-quests to gain experience points or resources.

One game aspect that I looked forward to exploring, since Dofus is an MMORPG, was the interaction with other players. The first real player (as opposed to game character) that I encountered was Babygurl, who ignored my tentative “Hi there!” Next I discovered Dark-Kirito, who responded with “hey” and then invited me to join his “group.” I had no idea what that meant, but I accepted. His group consisted of the two of us and Babygurl. At that point I realized that they were levels 27 and 23, respectively, so at level 7 I was definitely a newbie. Here is our conversation:

Me: Hi, I’m new to the game.

Dark-Kirito: lol really.

I was so embarrassed that I went silent for a while, then ventured “What’s your current goal?” which neither of them answered. Meanwhile, the game continued to flood me with details about the battles they were engaging in (at other locations on the map). I tried to join them at those locations and see if I could help, but in each case the battle was over before I made it there. Perhaps the game would benefit from more guidance about how to interact with other players.

I also expected that an MMORPG would provide more opportunity for role-playing. However, interactions with the in-game characters were limited to a choice of two (sometimes only one) pre-written text response(s) to their comments. There was not much opportunity that I observed for acting out your character’s personality, story, and style.

Yet this game has accumulated a devoted following. There are players who create Dofus fan art, post Dofus fan art to Pinterest, post videos of their game play, and more.

I found Dofus to be an interesting world to explore, and no doubt with more time invested I would discover more elements of interest and create more substantial connections to other players.

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